The last way of MathGL using is the drawing in memory. Class mglGraph
allows one to create a bitmap picture in memory. Further this picture can be displayed in window by some window libraries (like wxWidgets, FLTK, Windows GDI and so on). For example, the code for drawing in wxWidget library looks like:
void MyForm::OnPaint(wxPaintEvent& event) { int w,h,x,y; GetClientSize(&w,&h); // size of the picture mglGraph gr(w,h); gr.Alpha(true); // draws something using MathGL gr.Light(true); sample(&gr,NULL); wxImage img(w,h,gr.GetRGB(),true); ToolBar->GetSize(&x,&y); // gets a height of the toolbar if any wxPaintDC dc(this); // and draws it dc.DrawBitmap(wxBitmap(img),0,y); }
The drawing in other libraries is most the same.
For example, FLTK code will look like
void Fl_MyWidget::draw() { mglGraph gr(w(),h()); gr.Alpha(true); // draws something using MathGL gr.Light(true); sample(&gr,NULL); fl_draw_image(gr.GetRGB(), x(), y(), gr.GetWidth(), gr.GetHeight(), 3); }
Qt code will look like
void MyWidget::paintEvent(QPaintEvent *) { mglGraph gr(w(),h()); gr.Alpha(true); // draws something using MathGL gr.Light(true); gr.Light(0,mglPoint(1,0,-1)); sample(&gr,NULL); // Qt don't support RGB format as is. So, let convert it to BGRN. long w=gr.GetWidth(), h=gr.GetHeight(); unsigned char *buf = new uchar[4*w*h]; gr.GetBGRN(buf, 4*w*h) QPixmap pic = QPixmap::fromImage(QImage(*buf, w, h, QImage::Format_RGB32)); QPainter paint; paint.begin(this); paint.drawPixmap(0,0,pic); paint.end(); delete []buf; }