Function contf3 draw ordinary filled contours but at slices of 3D data.
MGL code:
call 'prepare3d' title 'Cont3 sample':rotate 50 60:box:light on contf3 c 'x':contf3 c:contf3 c 'z' cont3 c 'xk':cont3 c 'k':cont3 c 'zk'
C++ code:
void smgl_contf3(mglGraph *gr) { mglData c; mgls_prepare3d(&c); if(big!=3) gr->Title("ContF3 sample"); gr->Rotate(50,60); gr->Light(true); gr->Box(); gr->ContF3(c,"x"); gr->ContF3(c); gr->ContF3(c,"z"); gr->Cont3(c,"kx"); gr->Cont3(c,"k"); gr->Cont3(c,"kz"); }