Class is WX widget which display MathGL graphics. It is defined in #include <mgl2/wx.h>.
wxMathGL: void SetDraw (mglDraw *dr) ¶Sets drawing functions from a class inherited from mglDraw.
wxMathGL: void SetDraw (int (*draw)(mglBase *gr, void *p), void *par=NULL) ¶wxMathGL: void SetDraw (int (*draw)(mglGraph *gr)) ¶Sets the drawing function draw. There is support of a list of plots (frames). So as one can prepare a set of frames at first and redraw it fast later (but it requires more memory). Function should return positive number of frames for the list or zero if it will plot directly. Parameter par contains pointer to data for the plotting function draw.
wxMathGL: void SetGraph (HMGL gr) ¶wxMathGL: void SetGraph (mglGraph *gr) ¶Set pointer to external grapher (instead of built-in one). Note that wxMathGL will automatically delete this object at destruction or at new setGraph() call.
wxMathGL: HMGL GetGraph () ¶Get pointer to grapher.
wxMathGL: void SetPopup (wxMenu *p) ¶Set popup menu pointer.
wxMathGL: void SetSize (int w, int h) ¶Set widget/picture sizes
wxMathGL: double GetRatio () ¶Return aspect ratio of the picture.
wxMathGL: int GetPer () ¶Get perspective value in percents.
wxMathGL: int GetPhi () ¶Get Phi-angle value in degrees.
wxMathGL: int GetTet () ¶Get Theta-angle value in degrees.
wxMathGL: bool GetAlpha () ¶Get transparency state.
wxMathGL: bool GetLight () ¶Get lightning state.
wxMathGL: bool GetZoom () ¶Get mouse zooming state.
wxMathGL: bool GetRotate () ¶Get mouse rotation state.
wxMathGL: void Repaint () ¶Redraw saved bitmap without executing drawing function.
wxMathGL: void Update () ¶Update picture by executing drawing function.
wxMathGL: void Copy () ¶Copy graphics to clipboard.
wxMathGL: void Print () ¶Print current picture.
wxMathGL: void Adjust () ¶Adjust image size to fit whole widget.
wxMathGL: void NextSlide () ¶Show next slide.
wxMathGL: void PrevSlide () ¶Show previous slide.
wxMathGL: void Animation (bool st=true) ¶Start/stop animation.
wxMathGL: void SetPer (int val) ¶Set perspective value.
wxMathGL: void SetPhi (int val) ¶Set Phi-angle value.
wxMathGL: void SetTet (int val) ¶Set Theta-angle value.
wxMathGL: void SetAlpha (bool val) ¶Switch on/off transparency.
wxMathGL: void SetLight (bool val) ¶Switch on/off lightning.
wxMathGL: void SetZoom (bool val) ¶Switch on/off mouse zooming.
wxMathGL: void SetRotate (bool val) ¶Switch on/off mouse rotation.
wxMathGL: void ZoomIn () ¶Zoom in graphics.
wxMathGL: void ZoomOut () ¶Zoom out graphics.
wxMathGL: void ShiftLeft () ¶Shift graphics to left direction.
wxMathGL: void ShiftRight () ¶Shift graphics to right direction.
wxMathGL: void ShiftUp () ¶Shift graphics to up direction.
wxMathGL: void ShiftDown () ¶Shift graphics to down direction.
wxMathGL: void Restore () ¶Restore zoom and rotation to default values.
wxMathGL: void About () ¶Show about information.
wxMathGL: void ExportPNG (QString fname="") ¶Export current picture to PNG file.
wxMathGL: void ExportPNGs (QString fname="") ¶Export current picture to PNG file (no transparency).
wxMathGL: void ExportJPG (QString fname="") ¶Export current picture to JPEG file.
wxMathGL: void ExportBPS (QString fname="") ¶Export current picture to bitmap EPS file.
wxMathGL: void ExportEPS (QString fname="") ¶Export current picture to vector EPS file.
wxMathGL: void ExportSVG (QString fname="") ¶Export current picture to SVG file.