Structure describes point in space. This structure is defined in #include <mgl2/type.h>
mglPoint: mreal x, y, z, c ¶Point coordinates {x,y,z} and one extra value c used for amplitude, transparency and so on. By default all values are zero.
mglPoint: mglPoint (mreal X=0, mreal Y=0, mreal Z=0, mreal C=0) ¶Constructor sets the color by mreal values of Red, Green, Blue and Alpha channels. These values should be in interval [0,1].
mglPoint: bool IsNAN () ¶Returns true if point contain NAN values.
mglPoint: mreal norm () ¶Returns the norm \sqrt{x^2+y^2+z^2} of vector.
mglPoint: void Normalize () ¶Normalizes vector to be unit vector.
mglPoint: mreal val (int i) ¶Returns point component: x for i=0, y for i=1, z for i=2, c for i=3.
mglPoint operator+ (const mglPoint &a, const mglPoint &b) ¶Point of summation (summation of vectors).
mglPoint operator- (const mglPoint &a, const mglPoint &b) ¶Point of difference (difference of vectors).
mglPoint operator* (mreal a, const mglPoint &b) ¶mglPoint operator* (const mglPoint &a, mreal b) ¶Multiplies (scale) points by number.
mglPoint operator/ (const mglPoint &a, mreal b) ¶Multiplies (scale) points by number 1/b.
mreal operator* (const mglPoint &a, const mglPoint &b) ¶Scalar product of vectors.
mglPoint operator/ (const mglPoint &a, const mglPoint &b) ¶Return vector of element-by-element product.
mglPoint operator^ (const mglPoint &a, const mglPoint &b) ¶Cross-product of vectors.
mglPoint operator& (const mglPoint &a, const mglPoint &b) ¶The part of a which is perpendicular to vector b.
mglPoint operator| (const mglPoint &a, const mglPoint &b) ¶The part of a which is parallel to vector b.
mglPoint operator! (const mglPoint &a) ¶Return vector perpendicular to vector a.
mreal mgl_norm (const mglPoint &a) ¶Return the norm sqrt(|a|^2) of vector a.
bool operator== (const mglPoint &a, const mglPoint &b) ¶Return true if points are the same.
bool operator!= (const mglPoint &a, const mglPoint &b) ¶Return true if points are different.