These functions provide ability to create several pictures simultaneously. For most of cases it is useless but for widget classes (see Widget classes) they can provide a way to show animation. Also you can write several frames into animated GIF file.
mglGraph: void NewFrame () ¶void mgl_new_frame (HMGL gr) ¶Creates new frame. Function returns current frame id. This is not thread safe function in OpenGL mode! Use direct list creation in multi-threading drawing. The function EndFrame() must be call after the finishing of the frame drawing for each call of this function.
mglGraph: void EndFrame () ¶void mgl_end_frame (HMGL gr) ¶Finishes the frame drawing.
mglGraph: int GetNumFrame () ¶int mgl_get_num_frame (HMGL gr) ¶Gets the number of created frames.
mglGraph: void SetFrame (int i) ¶void mgl_set_frame (HMGL gr, int i) ¶Finishes the frame drawing and sets drawing data to frame i, which should be in range [0, GetNumFrame()-1]. This function is similar to EndFrame() but don’t add frame to the GIF image.
mglGraph: void GetFrame (int i) ¶void mgl_get_frame (HMGL gr, int i) ¶Replaces drawing data by one from frame i. Function work if MGL_VECT_FRAME is set on (by default).
mglGraph: void ShowFrame (int i) ¶void mgl_show_frame (HMGL gr, int i) ¶Appends drawing data from frame i to current one. Function work if MGL_VECT_FRAME is set on (by default).
mglGraph: void DelFrame (int i) ¶void mgl_del_frame (HMGL gr, int i) ¶Deletes drawing data for frame i and shift all later frame indexes. Function work if MGL_VECT_FRAME is set on (by default). Do nothing in OpenGL mode.
mglGraph: void ResetFrames () ¶void mgl_reset_frames (HMGL gr) ¶Reset frames counter (start it from zero).
mglGraph: void ClearFrame (int i) ¶void mgl_clear_frame (HMGL gr, int i) ¶Clear list of primitives for current drawing.
mglGraph: void StartGIF (const char *fname, int ms=100) ¶void mgl_start_gif (HMGL gr, const char *fname, int ms) ¶Start writing frames into animated GIF file fname. Parameter ms set the delay between frames in milliseconds. You should not change the picture size during writing the cinema. Use CloseGIF() to finalize writing. Note, that this function is disabled in OpenGL mode.