There are several functions and variables for setup transparency. The general function is alpha which switch on/off the transparency for overall plot. It influence only for graphics which created after alpha call (with one exception, OpenGL). Function alphadef specify the default value of alpha-channel. Finally, function transptype set the kind of transparency. See Transparency and lighting, for sample code and picture.
[val=on] ¶mglGraph: void Alpha (bool enable) ¶void mgl_set_alpha (HMGL gr, int enable) ¶Sets the transparency on/off and returns previous value of transparency. It is recommended to call this function before any plotting command. Default value is transparency off.
val ¶mglGraph: void SetAlphaDef (mreal val) ¶void mgl_set_alpha_default (HMGL gr, mreal alpha) ¶Sets default value of alpha channel (transparency) for all plotting functions. Initial value is 0.5.
val ¶mglGraph: void SetTranspType (int type) ¶void mgl_set_transp_type (HMGL gr, int type) ¶Set the type of transparency. Possible values are:
SetAlphaDef(0.3) or less for lamp-like transparency.
See Types of transparency, for sample code and picture..