Function surf3 is one of most suitable (for my opinion) functions to visualize 3D data. It draw the isosurface(s) – surface(s) of constant amplitude (3D analogue of contour lines). You can draw wired isosurfaces if specify ‘#’ style.
MGL code:
call 'prepare3d' light on:alpha on subplot 2 2 0:title 'Surf3 plot (default)' rotate 50 60:box:surf3 c subplot 2 2 1:title '"\#" style' rotate 50 60:box:surf3 c '#' subplot 2 2 2:title '"." style' rotate 50 60:box:surf3 c '.'
C++ code:
void smgl_surf3(mglGraph *gr) { mglData c; mgls_prepare3d(&c); if(big!=3) { gr->SubPlot(2,2,0); gr->Title("Surf3 plot (default)"); } gr->Rotate(50,60); gr->Light(true); gr->Alpha(true); gr->Box(); gr->Surf3(c); if(big==3) return; gr->SubPlot(2,2,1); gr->Title("'\\#' style"); gr->Rotate(50,60); gr->Box(); gr->Surf3(c,"#"); gr->SubPlot(2,2,2); gr->Title("'.' style"); gr->Rotate(50,60); gr->Box(); gr->Surf3(c,"."); }