Function surf is most standard way to visualize 2D data array. Surf
use color scheme for coloring (see Color scheme). You can use ‘#’ style for drawing black meshes on the surface.
MGL code:
call 'prepare2d' subplot 2 2 0:title 'Surf plot (default)':rotate 50 60:light on:box:surf a subplot 2 2 1:title '"\#" style; meshnum 10':rotate 50 60:box:surf a '#'; meshnum 10 subplot 2 2 2:title '"." style':rotate 50 60:box:surf a '.' new x 50 40 '0.8*sin(pi*x)*sin(pi*(y+1)/2)' new y 50 40 '0.8*cos(pi*x)*sin(pi*(y+1)/2)' new z 50 40 '0.8*cos(pi*(y+1)/2)' subplot 2 2 3:title 'parametric form':rotate 50 60:box:surf x y z 'BbwrR'
C++ code:
void smgl_surf3(mglGraph *gr) { mglData c; mgls_prepare3d(&c); if(big!=3) { gr->SubPlot(2,2,0); gr->Title("Surf3 plot (default)"); } gr->Rotate(50,60); gr->Light(true); gr->Alpha(true); gr->Box(); gr->Surf3(c); if(big==3) return; gr->SubPlot(2,2,1); gr->Title("'\\#' style"); gr->Rotate(50,60); gr->Box(); gr->Surf3(c,"#"); gr->SubPlot(2,2,2); gr->Title("'.' style"); gr->Rotate(50,60); gr->Box(); gr->Surf3(c,"."); }